Meta smart Glasses

Service
Product Design & 3D Design
Client
Meta
Role
Design Lead

Overview

During my time at Oculus, I participated in the initial creation of the company's forthcoming Augmented Reality glasses. As a member of the Shell Team, we were responsible for strategizing, creating, and building the OS interface and first-party app integration for the product. Within this case study, I will share details about two projects I actively led and collaborated on.

Date
2020
Service
Product Design & 3D Design
Client
Meta
System Modes
In the early phases of the workstream, we worked on a strategy for our AR glasses to adapt smoothly to various daily activities, adjusting information density according to the context. We explored how the device should shift from morning routines to the office or from a walk outdoors to downtime at home. Our objective was to establish guiding principles for the product’s versatility.

Below is a sample of the work that stemmed from this project:
3D + Spatial Explorations
In the early design stages, we used Figma for our UX strategy and visual designs, allowing us to work quickly and stay on track by avoiding delays from complex 3D rendering and early prototyping. As the project progressed, we began exploring 3D shaders and spatial design for our 2D systems.

To initiate these discussions, we created storyboard iterations of the current shell model, integrating insights from UX, app modeling, and user safety/control workstreams.  These storyboards show how the shell UI adapts to various lighting conditions and spatial placements, building a more comprehensive understanding of our design system.